Prep a fight in ten minutes
Pick the monsters, check the difficulty, set up initiative and a battle map your players can follow, and have the loot ready — with the TTRPG play tools in order.
- ~10 min
- Comfortable
Each play tool has its own tutorial. This one strings them together into the order a Game Master uses them, from “what are they fighting?” to “roll initiative”. Running a campaign? Every tool here opens from Play tools in the rail as a panel over your campaign, so you never leave it.
Before you start
- Your party's size and level, and an idea of the scene.
- About ten minutes. No AI credits; nothing here is saved, so prep just before you play.
From idea to initiative
Choose the opposition
Open the Bestiary and filter by type and challenge to see what fits the scene. Open a stat block or two to check what they can do.Check it's a fair fight
In the Encounter Builder, set the party, search the same creatures by name and press Add, then adjust the numbers with − and + until Difficulty reads what you want — Moderate for a solid fight, High for a set piece.Lay out the room
On the Battle Map, size the grid, add a token per character and monster, then switch to Fog and tick Enable fog so the room starts hidden.Share the map
Press Share with the table and Copy invite link; send it, or put it on the table screen. Reveal squares as the party moves in.Roll initiative
Everyone rolls (the Dice Roller if you need one). Add each combatant to the Initiative Tracker with their roll and HP, and share it the same way.Have the reward ready
Roll the treasure in the Loot Generator now, at the tier the fight deserves, so it's waiting when they win.
Check it worked
Keep it between sessions
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