Competition guide
Group entries
A guide for new cosplayers entering group categories at masquerade competitions, covering how groups are judged and what to prepare.
A group entry means two or more costumes presented together as a single competitive unit. Each event sets its own minimum and maximum group size, and some run a separate pairs or duo category. Before you register, read the event's rules carefully, because these limits vary from convention to convention. When judges assess a group, they are generally looking at the costumes both individually and as a cohesive set. Craftsmanship on each garment still matters, but the group also earns credit for how well the pieces read as a unified presentation — consistent finish quality, complementary colour palettes, and a shared level of detail across every member. A group where one costume is clearly far more finished than the others can hurt the overall score, so plan your builds together and try to keep the complexity level reasonably matched. On stage, groups have a short window to perform a skit or walk-on. Timing your movement so every person is visible to the judges and audience is worth practising beforehand. Think about spacing, who stands where, and how you enter and exit. A simple, well-rehearsed walk-on that shows everyone clearly is often a better choice than an elaborate skit that leaves some members hidden behind others. Each convention's own rules decide the divisions, the judging criteria and what to bring, so check them before you plan. Many groups put together one folder for the whole group with reference images of every character, a breakdown of who made which parts of which costume, and notes on any special techniques used. Some competitions ask for a single spokesperson to speak to the judges on behalf of everyone; decide in advance who that will be so no one is caught off guard at the judging table. If your group build involves props, LED electronics, or armour made with heat-formed plastics or resins, stay safe while you make it. Heat tools, soldering and strong adhesives should be used by adults or under close adult supervision, with good ventilation, the right respirator for fumes, gloves and eye protection. Check the convention's prop and weapons policy before you arrive, because large or rigid props may need approval or a prop check at the door.
Drafted with AI and reviewed by Atlas curators.