Skip to main content

Competition guide

Masquerade (stage) competitions

A beginner's guide to entering masquerade stage competitions at conventions, covering divisions, judging, and what to bring.

A masquerade is the most visible cosplay competition at many conventions. Contestants walk or perform briefly on a stage in front of an audience and a panel of judges. The word comes from costume balls of centuries past, but in a convention setting it simply means a structured showcase where your work is evaluated and celebrated in public. If you have never entered one before, knowing what to expect ahead of time makes the experience much less nerve-wracking. Most masquerades divide entrants into skill divisions so that a first-time maker is not placed directly against someone who has been building costumes for a decade. The exact names and boundaries of these divisions change from convention to convention, but you will commonly see groupings built around how many competitions you have entered, whether you have won awards before, and how complex your construction methods are. When you register, read the convention's own definition of each division carefully and place yourself honestly. Entering a lower division than your experience warrants is called sandbagging and is frowned upon by the community. Judges typically look at craftsmanship, presentation, and overall effect, though the weight given to each area varies by event. Craftsmanship covers how the costume was actually built: seams, structure, finishing, and the accuracy of details. Presentation is about what you do on stage, which might be a simple walk, a short skit, or a posed moment. Some competitions separate a prejudging session held backstage or in a side room before the main show, where judges can examine your work up close. That quieter setting is where you explain your techniques and materials, so it pays to know your own build well enough to talk about it clearly. Safety matters at every stage of the process. If your costume includes stilts, large props, or anything attached to your body in an unusual way, practise moving in it before the event so you can walk the stage confidently. Props that contain electronics or batteries should have secure wiring and must meet the convention's prop rules. Anything sharp, pointed or otherwise hazardous to other people in a crowded backstage area needs to be padded, capped, or left at home. Ask the event team if you are unsure whether something is allowed. Each convention's own rules decide the divisions, the judging criteria and what to bring. Many ask for some of the following: photographs of your work in progress, notes on materials, a short written description of your techniques, and any entry forms or waivers. Arrive at check-in early, listen carefully to the contestant briefing, and treat the backstage crew and fellow competitors with the same respect you would want in return. Whatever the result, the stage experience itself teaches you things about your costume you will not learn any other way.

Drafted with AI and reviewed by Atlas curators.

Keep reading with a free account

Every entry in the Atlas is open to members, free. Your account also shows you the Atlas the way it was meant to be read:

  • The illustrated Atlas map across all six Realms
  • Each collection in its own art, colour and type
  • Cover grids and list views you can switch between
  • Portraits and fact sheets laid out beside every entry
  • A contents rail and reading progress on every guide
  • Section tabs and a quick switcher for jumping between collections