Fees
Exactly what we keep when money changes hands.
Buyers pay the listed price, plus shipping and sales tax where they apply. Sellers receive the price minus one fee. Card processing is included in that fee: we pay the card network out of our share, so there is no second deduction. The one exception is paid Game Masters: we take no fee at all, and card processing is passed through at exactly what the card network charges.
| Sale | Fee | Example |
|---|---|---|
| Marketplace sales between membersTaken from the item price. Shipping goes to the seller in full. Trades with no cash are always free. | 6% | $5.00 sale → $0.30 fee → seller receives $4.70 |
| Paid seats at a sessionTaken from the seat price. | 10% | $25.00 sale → $2.50 fee → host receives $22.50 |
| Paid seats with an approved Game MasterTaken from the seat price. | 0%+ card processing at cost (2.9% + 30¢) | $25.00 sale → $0.00 fee + $1.03 card processing → game master receives $23.97 |
| Event ticketsTaken from the ticket price. | 4% + 35¢ | $20.00 sale → $1.15 fee → organizer receives $18.85 |
| Venue space bookingsTaken from the booking price. | 10% | $60.00 sale → $6.00 fee → venue receives $54.00 |
| Partner store ordersTaken from the items in the order. Shipping goes to the store in full. | 10% | $35.00 sale → $3.50 fee → store receives $31.50 |
| Cosplay design salesTaken from the design price. | 10% | $8.00 sale → $0.80 fee → designer receives $7.20 |
Fees apply to new sales at the rate shown when the sale is made — except that an approved Game Master listing or a published Marketplace listing keeps the rate it started with. An approved Game Master's 0% is an introductory rate. Refunds follow each listing's own policy.
Every figure on this page is read from the same settings our checkout uses, so it is what a sale actually costs today. A fee only goes up after reasonable notice, and a listing keeps the rate it started with — see our commitments. Memberships and add-ons are on Pricing.