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Kit guide · Starter

Fantasy starter kit

A packing checklist and gear overview for players new to high fantasy LARP, covering the essentials without breaking the budget.

High fantasy LARP tends to picture a world of swords, sorcery, and sweeping wilderness, so your kit needs to read as belonging to that world the moment you step onto the field. You do not need to buy everything at once. Start with the pieces that are most visible — what is on your body from the waist up — and fill in the rest over time. The true essentials you carry to every event are your character sheet or game card, any rules or calls summary the game provides, a water bottle kept somewhere accessible, any personal medication you need, and a small out-of-character bag tucked away in a safe spot with your car keys and phone. Those items exist in the real world even if your character does not, and forgetting them causes real problems. For costume, a simple belted tunic in a natural or muted colour over plain trousers is the classic starting point because it suits almost any fantasy background, from travelling merchant to village hedge-witch. Avoid logos, modern fabrics that catch the light in obviously synthetic ways, and visible zips or press-studs. Footwear that covers the ankle reads far better than trainers. A single accessory — a pouch, a cord necklace, a simple cloak — does more to sell a character than a complicated outfit that does not quite fit. Before you cut into good fabric, making a mock-up in cheap calico or an old sheet lets you check the fit and silhouette without wasting anything. If your character carries a weapon, it must meet your specific game's safety standards before you bring it to the field. Foam and latex weapons are the norm in high fantasy LARP, but construction standards, tip firmness, core materials, and check-in procedures vary between games. Attend the safety brief, have your weapon inspected by the appointed marshal or ref, and follow any calls — such as a hold or a pause — the moment you hear them. Younger players should involve a parent or guardian in any kit-making that uses sharp tools, heat guns, or adhesives, and everyone should work in a well-ventilated space, with a respirator rated for organic vapours when applying contact cement. Packing the night before saves real stress. Lay out your costume fully assembled, check that your game documents are printed or downloaded offline, and put your out-of-character essentials in a separate bag so they never get mixed up with in-character kit. Comfort matters over the course of a full day: bring layers if the weather might turn, and wear your boots around the house beforehand so they are broken in before the event.

Drafted with AI and reviewed by Atlas curators.

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