Skip to main content

Call

Tap out

A quick physical signal, usually two taps on your own body or a surface, that lets a player leave a scene straight away without explanation.

The tap-out is one of the most straightforward safety tools in live-action roleplay. In a common version, a player taps twice on their own arm, chest or a nearby surface to signal that they need to step out of the current scene right away. No reason is required, no in-character explanation is needed, and other players are expected to let them go quietly. The scene simply continues without them, or pauses briefly if the story needs it. In practice the gesture works best when everyone at the event already knows it before play begins, which is why it is almost always covered in the pre-game safety brief. If you see someone tap out near you, the most helpful responses are to give them clear space, avoid drawing attention to them, and carry on with your own roleplay so the moment does not feel awkward for the person leaving. Some games pair the tap-out with a word or phrase such as a safety call so that the signal works even when people cannot see each other clearly. Others ask players to hold a hand up as they walk away. Because conventions vary between games and even between events run by the same group, the version used at your specific event is the one that counts. Always treat the safety brief as the final word on how this signal works in that space. If you are new to larp, it is worth practising the gesture before play starts so it feels natural under pressure. Knowing you can leave a scene at any moment—and that others will respect that—makes it much easier to take creative risks and enjoy the game. The tap-out is not a sign that something went wrong; it is simply a built-in way to keep everyone comfortable as the story unfolds.

Drafted with AI and reviewed by Atlas curators.

Keep reading with a free account

Every entry in the Atlas is open to members, free. Your account also shows you the Atlas the way it was meant to be read:

  • The illustrated Atlas map across all six Realms
  • Each collection in its own art, colour and type
  • Cover grids and list views you can switch between
  • Portraits and fact sheets laid out beside every entry
  • A contents rail and reading progress on every guide
  • Section tabs and a quick switcher for jumping between collections