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Call

Cut

The Cut call lets any player stop a scene immediately and without explanation, making it a core safety tool in many larps.

Cut is one of the most widely recognised safety calls in live-action role-play. When someone says the word loudly and clearly, or uses the gesture their game has agreed, all action in the immediate scene stops right away. Nobody needs to give a reason, and nobody should ask for one. The scene does not continue until everyone involved is ready, or it may end entirely. Cut is mainly a spoken call. Some games add a gesture, such as a flat hand drawn across the throat or a raised fist, but there is no single standard. Because lighting, noise and distance can all make a gesture hard to see, saying the word, together with any gesture your game uses, gives the clearest signal. Cut differs from other calibration calls in that it is immediate and non-negotiable. A call like "Brake" or "Pause" might invite a quiet check-in and then continue, but Cut means the scene stops now, full stop. It is not a signal that anything has gone wrong with the story; it is simply a tool that any player, regardless of their role or experience level, can use whenever they need to. If you hear Cut called near you, stop what you are doing, lower your voice, and give the person who called it space and time. Do not try to keep the scene going in a quieter way or hint at the fiction until play is clearly reopened. Supporting the call quickly and calmly is what makes it effective for everyone at the event. Every game organises its safety calls in its own way, and some use different words or gestures for the same idea. Always read the safety brief for the specific event you are attending, and listen carefully during the pre-game briefing. The organiser's rules and that briefing are the final authority on how Cut and any related calls work at that larp.

Drafted with AI and reviewed by Atlas curators.

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