Events and tickets
Bigger than a session: tournaments, launch nights and conventions run by a venue — free to register or ticketed.
A session is a small gathering: a handful of people, one game, one evening. An event is the bigger thing a venue runs around it — a tournament, a release night, a demo day, a small convention. Events live at Events and are always run by a partner at a venue they own — a game store's shop floor counts, once they've listed it as one.

Free and ticketed
- Free events — you register, which tells the venue to expect you and gets you a reminder. No payment.
- Ticketed events — you pay when you register. The money goes to the venue, not to us.
Getting a ticket
Open the event, choose Get a ticket, and pay through Stripe checkout. Your seat is held while you are paying, so nobody can take it out from under you mid-checkout — and released again if you abandon it, so a half-finished checkout does not hold a seat all night.
Once paid, the ticket shows on the event and in your calendar. Events with a capacity show how many places are left, and sell out honestly — the count is the real one, not a cached guess.
Before you go
- Check the start time in your own timezone — the event page shows it converted for you.
- Read what to bring. A tournament usually expects your own deck, army or sheet.
- Some events are age-rated. If it is marked for adults, it will not show to under-18 members.
Running one
Events are created from the Hub, and they hang off a venue — so listing your space (a shop floor is a space) is what makes the events calendar available to you. If you run a game store or a venue and want to list events, see Hub.
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